Digital Informatics, Visualisation and Virtual Reality in the Built Environment delves into the intersection of human interaction, digital information, and the architectural landscape. It thoroughly examines the instruments and methodologies vital to sustainable construction management and urban planning. The book provides a detailed look at how digital informatics equips professionals to make informed decisions. Moreover, it includes practical examples, such as a virtual tunnel boring machine that uses real-time data for training and monitoring, risk assessments for modular construction in a gaming environment, and big data and GIS analytics to understand urban challenges.
This comprehensive guide also showcases the use of advanced technology to address issues like urban waste management, bushfire impacts, and pandemic responses. Readers will find valuable insights into the application of digital tools in the built environment, highlighting the transformative potential of integrating informatics with traditional practices. The book is an essential resource for those looking to leverage digital innovations to enhance the efficiency and sustainability of urban development projects.
1. Cover image - p. c 2. Title page - p. i 3. Copyright - p. iv 4. Contents - p. v 5. Chapter 1 Fundamentals of visualization and informatics in urban planning and construction management - p. 1 6. Chapter 2 Urban digital informatics: Lessons learnt from COVID-19 - p. 33 7. Chapter 3 A quantitative comparison between healthcare and construction workers' relationship to the spread of COVID-19 in Australia: Data from disasters - p. 51 8. Chapter 4 Metaverse‑supported training for complex tunnelling process: A metaverse concept and multiavatar virtual module of underground spaces, with a tunnel-boring machine scenario and enhancing learning experiences - p. 89 9. Chapter 5 Education for complex construction processes using applied metaverse risk scenarios and fault-tree models for tunnelling operations learning - p. 109 10. Chapter 6 Game-enhanced learning in construction processes: Module development factors affecting users’ intention to experience pilling risk management and review of applications - p. 127 11. Chapter 7 Immersive learning design and development: Training in an immersive environment, visualising pile construction, and site layout - p. 147 12. Chapter 8 Learning experiences of piling construction: Developing an evaluation model for a game-based virtual training module - p. 179 13. Chapter 9 Modular construction and future industry practices: Practical lessons from visualizations based on real-world applications and virtual reality experiments in construction - p. 205 14. Chapter 10 Visual analytics case studies and concepts of data informatics and governance insights - p. 231 15. Chapter 11 Digital informatics and light detection and ranging in the built environment - p. 255 16. Index - p. 281
Digital Informatics, Visualisation and Virtual Reality in the Built Environment delves into the intersection of human interaction, digital information, and the architectural landscape. It thoroughly examines the instruments and methodologies vital to sustainable construction management and urban planning. The book provides a detailed look at how digital informatics equips professionals to make informed decisions. Moreover, it includes practical examples, such as a virtual tunnel boring machine that uses real-time data for training and monitoring, risk assessments for modular construction in a gaming environment, and big data and GIS analytics to understand urban challenges.
This comprehensive guide also showcases the use of advanced technology to address issues like urban waste management, bushfire impacts, and pandemic responses. Readers will find valuable insights into the application of digital tools in the built environment, highlighting the transformative potential of integrating informatics with traditional practices. The book is an essential resource for those looking to leverage digital innovations to enhance the efficiency and sustainability of urban development projects.
1. Cover image - p. c 2. Title page - p. i 3. Copyright - p. iv 4. Contents - p. v 5. Chapter 1 Fundamentals of visualization and informatics in urban planning and construction management - p. 1 6. Chapter 2 Urban digital informatics: Lessons learnt from COVID-19 - p. 33 7. Chapter 3 A quantitative comparison between healthcare and construction workers' relationship to the spread of COVID-19 in Australia: Data from disasters - p. 51 8. Chapter 4 Metaverse‑supported training for complex tunnelling process: A metaverse concept and multiavatar virtual module of underground spaces, with a tunnel-boring machine scenario and enhancing learning experiences - p. 89 9. Chapter 5 Education for complex construction processes using applied metaverse risk scenarios and fault-tree models for tunnelling operations learning - p. 109 10. Chapter 6 Game-enhanced learning in construction processes: Module development factors affecting users’ intention to experience pilling risk management and review of applications - p. 127 11. Chapter 7 Immersive learning design and development: Training in an immersive environment, visualising pile construction, and site layout - p. 147 12. Chapter 8 Learning experiences of piling construction: Developing an evaluation model for a game-based virtual training module - p. 179 13. Chapter 9 Modular construction and future industry practices: Practical lessons from visualizations based on real-world applications and virtual reality experiments in construction - p. 205 14. Chapter 10 Visual analytics case studies and concepts of data informatics and governance insights - p. 231 15. Chapter 11 Digital informatics and light detection and ranging in the built environment - p. 255 16. Index - p. 281