Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts.
The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing.
1. Part III: Methodologies: introduction and evaluation of techniques - p. 231 2. Chapter 10: Affect/Emotion Induction Methods - p. 231 3. Chapter 11: Affect Measurement: A Roadmap Through Approaches, Technologies, and Data Analysis - p. 253 4. Chapter 12: The Role of Registration and Representation in Facial Affect Analysis - p. 288 5. Chapter 13: On Computational Models of Emotion Regulation and Their Applications Within HCI - p. 309 6. Part IV: Applications: case studies and applied examples - p. 337 7. Chapter 14: Evolution of Emotion Driven Design - p. 337 8. Chapter 15: Affective Human–Robot Interaction - p. 357 9. Chapter 16: Computational Modeling of Cognition–Emotion Interactions: Theoretical and Practical Relevance for Behavioral Healthcare - p. 381 10. Chapter 17: Emotions in Driving - p. 436 11. Part V: Emerging areas - p. 474 12. Chapter 18: Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being - p. 474 13. Chapter 19: Subliminal Perception or “Can We Perceive and Be Influenced by Stimuli That Do Not Reach Us on a Conscious Level?” - p. 502 14. Chapter 20: Physiological Computing and Intelligent Adaptation - p. 538 15. Chapter 21: Aesthetic Computing - p. 556 16. Index - p. 587
Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts.
The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing.
1. Part III: Methodologies: introduction and evaluation of techniques - p. 231 2. Chapter 10: Affect/Emotion Induction Methods - p. 231 3. Chapter 11: Affect Measurement: A Roadmap Through Approaches, Technologies, and Data Analysis - p. 253 4. Chapter 12: The Role of Registration and Representation in Facial Affect Analysis - p. 288 5. Chapter 13: On Computational Models of Emotion Regulation and Their Applications Within HCI - p. 309 6. Part IV: Applications: case studies and applied examples - p. 337 7. Chapter 14: Evolution of Emotion Driven Design - p. 337 8. Chapter 15: Affective Human–Robot Interaction - p. 357 9. Chapter 16: Computational Modeling of Cognition–Emotion Interactions: Theoretical and Practical Relevance for Behavioral Healthcare - p. 381 10. Chapter 17: Emotions in Driving - p. 436 11. Part V: Emerging areas - p. 474 12. Chapter 18: Positive Technology, Computing, and Design: Shaping a Future in Which Technology Promotes Psychological Well-Being - p. 474 13. Chapter 19: Subliminal Perception or “Can We Perceive and Be Influenced by Stimuli That Do Not Reach Us on a Conscious Level?” - p. 502 14. Chapter 20: Physiological Computing and Intelligent Adaptation - p. 538 15. Chapter 21: Aesthetic Computing - p. 556 16. Index - p. 587