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DHM and Posturography explores the body of knowledge and state-of-the-art in digital human modeling, along with its application in ergonomics and posturography. The book provides an industry first introductory and practitioner focused overview of human simulation tools, with detailed chapters describing elements of posture, postural interactions, and fields of application. Thus, DHM tools and a specific scientific/practical problem – the study of posture – are linked in a coherent framework. In addition, sections show how DHM interfaces with the most common physical devices for posture analysis. Case studies provide the applied knowledge necessary for practitioners to make informed decisions.

Digital Human Modelling is the science of representing humans with their physical properties, characteristics and behaviors in computerized, virtual models. These models can be used standalone, or integrated with other computerized object design systems, to design or study designs, workplaces or products in their relationship with humans.

  • Presents an introductory, up-to-date overview and introduction to all industrially relevant DHM systems that will enable users on trialing, procurement decisions and initial applications
  • Includes user-level examples and case studies of DHM application in various industrial fields
  • Provides a structured and posturography focused compendium that is easy to access, read and understand

1. Part I. Introduction - p. xxxvi 2. Chapter 1. From Greek sculpture to the digital human model – a history of “human equilibrium” - p. 3 3. Chapter 2. Why do we need digital human models? - p. 7 4. Part II. Human simulation tools - p. 32 5. Chapter 3. Siemens Jack - p. 35 6. Chapter 4. Human Solutions RAMSIS - p. 49 7. Chapter 5. Task-based digital human simulation with Editor for Manual work Activities - Basic functionalities, applications, and future works - p. 57 8. Chapter 6. Santos: An integrated human modeling and simulation platform - p. 63 9. Chapter 7. NexGen Ergonomics Inc. HumanCAD - p. 79 10. Chapter 8. The AnyBody Modeling System - p. 85 11. Chapter 9. Virtual Ergonomics by Dassault Systèmes - p. 97 12. Chapter 10. CASIMIR—a human body model for the analysis of seat vibrations - p. 105 13. Chapter 11. Industrial Path Solutions – Intelligently Moving Manikins - p. 115 14. Chapter 12. ERL seat design and digital human models - p. 125 15. Chapter 13. ESI unique human model for seat (dis)comfort evaluation - p. 139 16. Chapter 14. Simcenter Madymo - p. 155 17. Chapter 15. ESI VIRTHUMAN models for impact - p. 169 18. Chapter 16. Alaska/dynamicus – human movements in interplay with the environment - p. 187 19. Part III. Open source and internal DHM in posturography - p. 198 20. Chapter 17. Open-source software to create a kinematic model in digital human modeling - p. 201 21. Part IV. Elements of posture - p. 213 22. Chapter 18. Human head modeling and applications - p. 217 23. Chapter 19. Neck postural stabilization, motion comfort, and impact simulation - p. 243 24. Chapter 20. Motion analysis and modeling of the shoulder: challenges and potential applications - p. 261 25. Chapter 21. Development of a feasible finite element digital human hand model - p. 273 26. Chapter 22. The spine: biomechanics and subject-specific finite element models - p. 287 27. Chapter 23. Foot size and foot shape of children, adults and elderly - p. 295 28. Chapter 24. Pelvic floor biomechanical assessment: current approaches and new evidence - p. 321 29. Part V. Postural interactions - p. 330 30. Chapter 25. Posture and anthropometry - p. 333 31. Chapter 26. Posturography - p. 351 32. Part VI. Activities of daily living - p. 364 33. Chapter 27. Physics-based sit-to-stand three-dimensional motion prediction considering seat pan contact - p. 367 34. Chapter 28. Digital human modelling and ergonomic design of sleeping systems - p. 385 35. Chapter 29. Surface transitions and stair climbing and descent - p. 397 36. Chapter 30. Ingress–egress analysis for passenger vehicle design through digital human modeling - p. 415 37. Chapter 31. Posture prediction and physics-based human motion simulation - p. 425 38. Chapter 32. Three-dimensional body shape modeling and posturography - p. 441 39. Chapter 33. Adaptable digital human models from 3D body scans - p. 459 40. Chapter 34. Occupant comfort - p. 471 41. Chapter 35. Models of the human in dynamic environments - p. 487 42. Part VII. Cognition and control - p. 496 43. Chapter 36. Probabilistic reliability-physics models in aerospace human-in-the-loop (HITL) problems - p. 499 44. Chapter 37. Modeling human cognitive behavior for system design - p. 517 45. Part VIII. Fields of applications - p. 525 46. Chapter 38. Task analysis—Ergonomically designed socio-technical work processes or human–machine interfaces using digital ergonomic tools and methods - p. 529 47. Chapter 39. Rehabilitation - p. 541 48. Chapter 40. Digital human modeling in aerospace - p. 549 49. Chapter 41. DHM applied to ergonomic design and assessment of diagnostic ultrasound systems - p. 559 50. Chapter 42. Task-based digital human simulation with Editor for Manual work Activities – industrial applications in product design and production planning - p. 569 51. Chapter 43. Medicine and the Virtual Physiological Human - p. 577 52. Chapter 44. Use of digital human modeling in product design - p. 591 53. Chapter 45. Clothing - p. 599 54. Chapter 46. Human modeling tools for spacesuit and hardware design and assessment - p. 613 55. Chapter 47. Individualization of digital human models for planning of human–robot collaboration - p. 627 56. Chapter 48. Anthropometric modeling in forensics - p. 633 57. Chapter 49. Biomechanical human models for seating discomfort assessment - p. 643 58. Part IX. DHM protocols - p. 656 59. Chapter 50. Standards and norms - p. 659 60. Chapter 51. DHM data exchange protocols - p. 663 61. Part X. Integrations - p. 670 62. Chapter 52. Motion analysis of work conditions using commercial depth cameras in real industrial conditions - p. 673 63. Chapter 53. Design smart clothing using digital human models - p. 683 64. Chapter 54. Integration of commercial pressure measurement technologies - p. 699 65. Chapter 55. Haptic device integration - p. 709 66. Part XI. Case studies - p. 717 67. Chapter 56. Application of 3D scanning in design education - p. 721 68. Chapter 57. A virtual platform for lower limb prosthesis design and assessment - p. 733 69. Chapter 58. Three-dimensional scanning of the torso and breasts to inform better bra design - p. 747 70. Chapter 59. Building patternmaking theory to better represent the female form - p. 761 71. Chapter 60. Digital human modeling for collaborative robotics - p. 771 72. Chapter 61. Designing aircraft seats to fit the human body contour - p. 781 73. Chapter 62. Posture analysis in extreme sports - p. 791 74. Chapter 63. Predicting vehicle occupant postures using statistical models - p. 799 75. Index - p. 805

Descripcion
Descripción

DHM and Posturography explores the body of knowledge and state-of-the-art in digital human modeling, along with its application in ergonomics and posturography. The book provides an industry first introductory and practitioner focused overview of human simulation tools, with detailed chapters describing elements of posture, postural interactions, and fields of application. Thus, DHM tools and a specific scientific/practical problem – the study of posture – are linked in a coherent framework. In addition, sections show how DHM interfaces with the most common physical devices for posture analysis. Case studies provide the applied knowledge necessary for practitioners to make informed decisions.

Digital Human Modelling is the science of representing humans with their physical properties, characteristics and behaviors in computerized, virtual models. These models can be used standalone, or integrated with other computerized object design systems, to design or study designs, workplaces or products in their relationship with humans.

  • Presents an introductory, up-to-date overview and introduction to all industrially relevant DHM systems that will enable users on trialing, procurement decisions and initial applications
  • Includes user-level examples and case studies of DHM application in various industrial fields
  • Provides a structured and posturography focused compendium that is easy to access, read and understand

1. Part I. Introduction - p. xxxvi 2. Chapter 1. From Greek sculpture to the digital human model – a history of “human equilibrium” - p. 3 3. Chapter 2. Why do we need digital human models? - p. 7 4. Part II. Human simulation tools - p. 32 5. Chapter 3. Siemens Jack - p. 35 6. Chapter 4. Human Solutions RAMSIS - p. 49 7. Chapter 5. Task-based digital human simulation with Editor for Manual work Activities - Basic functionalities, applications, and future works - p. 57 8. Chapter 6. Santos: An integrated human modeling and simulation platform - p. 63 9. Chapter 7. NexGen Ergonomics Inc. HumanCAD - p. 79 10. Chapter 8. The AnyBody Modeling System - p. 85 11. Chapter 9. Virtual Ergonomics by Dassault Systèmes - p. 97 12. Chapter 10. CASIMIR—a human body model for the analysis of seat vibrations - p. 105 13. Chapter 11. Industrial Path Solutions – Intelligently Moving Manikins - p. 115 14. Chapter 12. ERL seat design and digital human models - p. 125 15. Chapter 13. ESI unique human model for seat (dis)comfort evaluation - p. 139 16. Chapter 14. Simcenter Madymo - p. 155 17. Chapter 15. ESI VIRTHUMAN models for impact - p. 169 18. Chapter 16. Alaska/dynamicus – human movements in interplay with the environment - p. 187 19. Part III. Open source and internal DHM in posturography - p. 198 20. Chapter 17. Open-source software to create a kinematic model in digital human modeling - p. 201 21. Part IV. Elements of posture - p. 213 22. Chapter 18. Human head modeling and applications - p. 217 23. Chapter 19. Neck postural stabilization, motion comfort, and impact simulation - p. 243 24. Chapter 20. Motion analysis and modeling of the shoulder: challenges and potential applications - p. 261 25. Chapter 21. Development of a feasible finite element digital human hand model - p. 273 26. Chapter 22. The spine: biomechanics and subject-specific finite element models - p. 287 27. Chapter 23. Foot size and foot shape of children, adults and elderly - p. 295 28. Chapter 24. Pelvic floor biomechanical assessment: current approaches and new evidence - p. 321 29. Part V. Postural interactions - p. 330 30. Chapter 25. Posture and anthropometry - p. 333 31. Chapter 26. Posturography - p. 351 32. Part VI. Activities of daily living - p. 364 33. Chapter 27. Physics-based sit-to-stand three-dimensional motion prediction considering seat pan contact - p. 367 34. Chapter 28. Digital human modelling and ergonomic design of sleeping systems - p. 385 35. Chapter 29. Surface transitions and stair climbing and descent - p. 397 36. Chapter 30. Ingress–egress analysis for passenger vehicle design through digital human modeling - p. 415 37. Chapter 31. Posture prediction and physics-based human motion simulation - p. 425 38. Chapter 32. Three-dimensional body shape modeling and posturography - p. 441 39. Chapter 33. Adaptable digital human models from 3D body scans - p. 459 40. Chapter 34. Occupant comfort - p. 471 41. Chapter 35. Models of the human in dynamic environments - p. 487 42. Part VII. Cognition and control - p. 496 43. Chapter 36. Probabilistic reliability-physics models in aerospace human-in-the-loop (HITL) problems - p. 499 44. Chapter 37. Modeling human cognitive behavior for system design - p. 517 45. Part VIII. Fields of applications - p. 525 46. Chapter 38. Task analysis—Ergonomically designed socio-technical work processes or human–machine interfaces using digital ergonomic tools and methods - p. 529 47. Chapter 39. Rehabilitation - p. 541 48. Chapter 40. Digital human modeling in aerospace - p. 549 49. Chapter 41. DHM applied to ergonomic design and assessment of diagnostic ultrasound systems - p. 559 50. Chapter 42. Task-based digital human simulation with Editor for Manual work Activities – industrial applications in product design and production planning - p. 569 51. Chapter 43. Medicine and the Virtual Physiological Human - p. 577 52. Chapter 44. Use of digital human modeling in product design - p. 591 53. Chapter 45. Clothing - p. 599 54. Chapter 46. Human modeling tools for spacesuit and hardware design and assessment - p. 613 55. Chapter 47. Individualization of digital human models for planning of human–robot collaboration - p. 627 56. Chapter 48. Anthropometric modeling in forensics - p. 633 57. Chapter 49. Biomechanical human models for seating discomfort assessment - p. 643 58. Part IX. DHM protocols - p. 656 59. Chapter 50. Standards and norms - p. 659 60. Chapter 51. DHM data exchange protocols - p. 663 61. Part X. Integrations - p. 670 62. Chapter 52. Motion analysis of work conditions using commercial depth cameras in real industrial conditions - p. 673 63. Chapter 53. Design smart clothing using digital human models - p. 683 64. Chapter 54. Integration of commercial pressure measurement technologies - p. 699 65. Chapter 55. Haptic device integration - p. 709 66. Part XI. Case studies - p. 717 67. Chapter 56. Application of 3D scanning in design education - p. 721 68. Chapter 57. A virtual platform for lower limb prosthesis design and assessment - p. 733 69. Chapter 58. Three-dimensional scanning of the torso and breasts to inform better bra design - p. 747 70. Chapter 59. Building patternmaking theory to better represent the female form - p. 761 71. Chapter 60. Digital human modeling for collaborative robotics - p. 771 72. Chapter 61. Designing aircraft seats to fit the human body contour - p. 781 73. Chapter 62. Posture analysis in extreme sports - p. 791 74. Chapter 63. Predicting vehicle occupant postures using statistical models - p. 799 75. Index - p. 805

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